Hi, Genesis here... If you're like me you love Lucasfilm Adventures. I and
some others have been playing this game since day 1 and recently completed
it. Yes, we finished all four parts of the game and decided to release a
complete solve. Those who have contributed to this solve include the
following people: Myself, and R. Bubba Magillicutty of USA, and The
Cracksmith of INC. Since The Cracksmith is with INC and trying to get IDD
(INC Dox Division) off the ground, being the benevolent dude that I am I
decided to share this release with him and make it a joint USA-DoX/IDD
release. See... Crack groups really can get along with each other once in
awhile. So, with that in mind and without further ado, IDD and USA-DoX
present The Secret Of Monkey Island ][ Complete Walk-Through Solve:
Walk-Through Solve Part I: The Largo Embargo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You start on the bridge. Go left or right, either way, Largo will shake you
down and mug you and steal your funds. After he leaves, bail to the right
side of the bridge. Stop at the sign. PICK UP SIGN. You will take the shovel.
Exit right. You will then be at an overhead view of the map of the island. Go
to the Swamp area. USE COFFIN. Row to the shack, you get taken up into the
voodoo mojo chick's pad. LOOK AT TABLE in the first room, you'll see a thread
of string on the table. PICK UP STRING. Now look at the jars on the shelves
next to the table. Keep looking at things until you see the jar of
ASHES-TO-LIFE. Now walk to the right side of the room and you will enter the
next room. Talk to Mrs. Mojo Voodoo priestess chick about the ashes-to-life.
You will need to know about this for later. Now talk to her about Largo and
making a voodoo doll. She will give you a list of ingredients you need to
make the doll... (hair, thread, body fluid, part of a dead relative.) Leave
and row back to shore, exit left back to map.
Now go to the cemetery... at the top of the hill you see some graves and
tombstones. Go up there and you will get a closeup of the area. The first
grave on the left is Largo's grandfather's grave. USE SHOVEL ON GRAVE. You
will dig up the grave and get a bone from the deceased old feller. Exit left
back to the map.
Go to the beach area. You'll find a stick on the ground. PICK UP STICK. Now
leave back to the map.
Go back to woodtick town. Go to Wally the cartographer's pad (second door
from right). Talk to Wally about things. Take a blank sheet of paper from
pile at bottom right hand side of screen. Watch Wally closely. He will place
his monocle on the table and rub his eyes from time to time. When he does
this, quickly PICK UP MONOCLE. Exit back out the door to the left.
Look near bottom of screen, you will see a hatch leading down to the Bloody
Lip bar and you will see some windows on the side of the ship. The window on
the far left is accessible. WALK TO WINDOW and you jump into the window and
find yourself in the kitchen. There's a knife on the table... PICK UP KNIFE.
Leave from the window you came in at.
Walk down path towards far left, you reach the farthest ship on the left.
Enter the door. See the little alligator tied to the post? USE KNIFE ON ROPE.
You will cut the alligator (Pegbiter) loose and the little bastard runs away.
The Innkeeper freaks out and goes after Pegbiter. PICK UP BOWL in order to
get the cheese squiggles inside Pegbiter's bowl. Now exit through the door on
the far left. This is Largo's room. Quickly, before he catches you in there,
grab his toupee off the styrofoam head on top of the desk on the far left of
the room. Now bail out the door, or wait till he comes in and throws you out.Go to the right and up to the screen where the pirates and the laundry dude
is. PICK UP BUCKET (the bucket underneath the pirates). Pirate on left will
say don't take it. Choose dialogue option number one for best results. You
ask if it's his bucket, he says no... you ask if minds if you take it, he
says go for it dude. You can get the bucket with the other dialogue but the
conversation takes forever (but it's funny). Ok, now you see a box on the
floor where the rat is scurrying around. OPEN BOX... USE STICK WITH BOX...
USE STRING WITH STICK.... USE CHEESE SQUIGGLES WITH BOX. What this does is
set a trap to catch the little rodent. Exit this screen for a moment, then
come back. The Rat will be eating the squiggles under the box. Pick Up and
Pull the string. You will catch the rat in the box. OPEN BOX. TAKE RAT. Exit
this screen.
Now enter the hatch near the bottom of the screen to get into the Bloody Lip
Bar. Talk to the Barkeeper. Keep asking him for a drink over and over and
give him a bunch of excuses. Pretty soon Largo comes in and orders a drink.
Largo spits on the wall before he leaves. After this, USE BLANK SHEET OF
PAPER WITH DRIPPING SPIT. Now you take his spit off the wall (body fluid). Go
up the stairs to leave this screen.
Now go back to the kitchen via the window. USE RAT IN VISCIOSUES (Soup). You
drop the rat in there. Now bail again via the window. Now go back down the
hatch to the Bloody Lip. Talk to the barkeep... a dialogue option about
ordering soup now appears... Select this option. Barkeep goes into kitchen to
check the soup out... finds rodent in soup.. fires cook... comes out and
tries to serve you soup. Tell him you don't want the soup, he asks if you
want a job. Take the job, get your weeks wages in advance. Now go into the
kitchen. Fuck this job, its boring, you can't cook, and you already got paid,
so fuck it and bail out the window.
Exit right from the town, to the map. Go to the swamp area. USE BUCKET ON
SWAMP. You fill bucket with mud. Exit back to map, head back into town. Go to
Largo's room, CLOSE DOOR, USE BUCKET WITH DOOR, now hide behind the clothes
changing curtain. Largo comes in, get's bucket of mud on head, clothes are
dirty. Largo goes to cleaners, follow him there. Watch the conversation.
Largo leaves. Now go back to his room, CLOSE DOOR. You will see a laundry
ticket tacked to the back of the door. PICK UP TICKET. Go back to the laundry
dude, give him the ticket, he gives you Largo's clothes.
Now exit the town to the map, head to the swamp and back to the Mojo bitch.
Give all your voodoo doll ingredients (toupee, bone, bra and spit) to her.
She will make a voodoo doll and give it to you with some pins.
Now get back to the town, head to Largo's room. When you go in there he will
start yelling and start to throw you out. While he's doing this, quickly USE
PINS ON VOODOO DOLL. Now watch the animation sequence as you banish Largo
from town.
Head out of town to map. Go down to peninsula. You meat captain dreadlocks
rastafarian joint toker. Talk to him. Now select ROLL JOINT, now SMOKE JOINT
WITH RASTA MAN. The two of you start toking and get high.... ok just kidding.
You talk to him and he tells you he needs his necklace to sail. Give him
Wally's monocle and it will suffice. Now he'll give you a map and you tell
him where you want to go. Select PHATT ISLAND from the map. While on Dread's
boat remember to pick up the bag of Parrot Chow when you see it.
Congratulations... You just finished Part I
Walk-Through Solve Part ][: The Four Pieces
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you arrive on PHATT you get arrested by the guard no matter what you say
to him. After the conversation with the Phatt pig you find yourself behind
bars. PICK UP MATTRESS... there's a stick underneath. USE STICK ON BONE (the
bone is the leg bone of the skeleton in the cell on the left.) You flip the
bone into your cell with the stick. PICK UP BONE... GIVE BONE TO DOG. Dog
walks to you, drops key, takes bone. PICK UP KEY, USE KEY ON CELL DOOR... you
are now free. Before leaving be sure to grab the two envelopes on the shelf
near the door. One is the MANILLA envelope and one is the GORILLA envelope.
In the manilla is all your inventory, and in the gorilla is a banana and an
organ. OPEN ENVELOPES to obtain the items. Now leave the jail.
From the jail, head right. You will see a long path going off into the
distance. Along this path you will see a few alleys and a library on the
left, and a pier on the right. Head to the pier. Talk to the old man who is
fishing. Brag to him about what a great fisher you are. He will challenge you
to a contest from which you can get his fishing pole if you win. The contest
is who catches the biggest fish. After you talk to him leave the screen to
the left. Head to the Library.
Inside the library, to the left is a model lighthouse. OPEN LIGHTHOUSE. You
find a lighthouse lens... pick it up and keep it. Now go talk to the
librarian. Apply for a library card. Now you have a temporary card. Go over
to the card catalogue. Select a book that you WON'T NEED later. My favorite
book to use for this is the Pirate's Primer found under P in the catalog.
It's a book about software piracy... haha... You need to get two other books
at this point that you will need later. One is under D for Disasters and
pertains to the sunken ship Mad Monkey. The other book pertains to the Ashes
to Life spell and is found under A for Ashes. Or V for Voodoo... can't
remember... When you find the three books and select Hmmm I better remember
this book for each one, go over to the librarian and ask for each book by
name. She will give you the books you request. Now leave the library and head
back to the left towards the jail.... keep going left past the jail and
you'll see a long path to the left heading off into the distance. Take this
path to the map screen. Now head to PHATT Mansion.
Enter the mansion through the front door. Try to walk up the stairs. The
guard stops you. Tell him he's confused you with your cousin Guybrush. Then
tell him you think there is a fire in the kitchen. He leaves, you can now
proceed up the stairs. When you get into the Phattboy's bedroom he's asleep.
Notice there is a book on top of his fat belly. Move the cursor over the book
and you see the title is famous pirate quotations. You will now need to use
your book to offset the weight of his book so you can take it. Select USE
PIRATE PRIMER WITH FAMOUS PIRATE QUOTES. After a short animation which is
reminiscent of Indy Jones and the Temple of Doom, you end up with the
Quotebook. Leave this place now and go back to the wharf.
Head over to the path where the library is. You will see two alleys. Head
into the first alley. There's a guy betting with a guy who's running a
roulette wheel. He wins the bet and leaves... quickly follow this guy out of
the alley. He heads into the second alley, follow him there and hide behind
the crates and watch what he does. He then leaves. Now go up to the door,
select OPEN PEEPHOLE, Guybrush knocks on the door. When the dude answers the
door select the first dialogue option (Give me the next roulette number). He
will ask for the password. What he will do is hold up some fingers and say
one thing, then hold up different fingers and say another thing. For instance
he'll hold up four fingers and say "If this is two", then he'll hold up one
finger and say "Then what is this". You will then have to select a number.In this example the answer would be FOUR. Why? Well, here's the secret - When
he first holds his hand up, count how many fingers he has up. This will be
the magic number. Everything else he says is just designed to throw you off.
He'll make you repeat the deal successfully three times in a row. Just keep
telling him the number of fingers he holds up first and you'll get it right
each time. After three times he tells you the number you need to win
roulette. After you get the number, go back to the roulette wheel and place
a bet. Win the ticket to the party, go back to the gamblers club, get the
next number, go back to roulette, place bet, win, take the money, go back to
the gamblers club, get the next number, go back to the roulette dude, place
bet, win, take the circus tickets.... Now leave and go back to Dread's ship
on the far right. Ask Homeboy to take you to BOOTY ISLAND.
When you arrive on Booty go into the first shop you see on the left, the
antique shop and buy everything you can get. This includes the following